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Blood, Sweat, and Pixels by Jason Schreier
Blood, Sweat, and Pixels by Jason Schreier












Blood, Sweat, and Pixels by Jason Schreier

In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. You'll have to cut out some of the game's biggest features just to hit your deadlines. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. One morning, you get a call from your producer. You have a great project, great designs, and clever controls. About the Book "You've got your dream job-making video games.














Blood, Sweat, and Pixels by Jason Schreier